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2021-09-01

Declinant

A hypercasual mobile game previously live on Google Play.

Skeleton overview of Declinant—the minimalist arcade title I prototyped and shipped to Android.

HypercasualMobileUnity
Declinant

Quick Stats

Role: Solo Dev
Duration: 6 Weeks
UnityC#Firebase Analytics

Links

Design Notes

Declinant Snapshot

Declinant is no longer on Google Play, but this outline keeps the design/milestone notes ready for a future postmortem.

Declinant was a minimal one-touch arcade game: dodge the falling shapes, climb the leaderboard, and chase “declining” gravity modifiers each run.

Core Loop (Planned Write-up)

  1. Procedurally spawn obstacles in short bursts to keep rounds under a minute.
  2. Offer one power-up at a time so newcomers aren’t overwhelmed.
  3. Use subtle haptics + synth hits for feedback instead of cluttering the screen.

Features to Document

  • Endless mode with escalating difficulty curves.
  • Lightweight monetization experiments (rewarded ads only).
  • Firebase Remote Config toggles for spawn rates and ad frequency.
  • Social leaderboard powered by Google Play Games Services (now disabled).

Tech Stack

  • Engine: Unity 2020 LTS + URP.
  • Code: C# with ScriptableObject-driven difficulty tables.
  • Backend: Firebase Analytics + Remote Config for telemetry and tuning.
  • Assets: Simple geometric art authored in Figma + exported as spritesheets.
Declinant gameplay placeholder
Gameplay captures to be restored from the original build archive.

Lessons To Expand

  • Importance of sizing tutorials for hypercasual players (too much text kills retention).
  • Keeping APK size under 25 MB even with multiple audio layers.
  • Why I pulled it from the store (support costs vs. download volume).
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Prefer email? joshuatjhie@pm.me